Tutorial9 » Custom Wood Texture in Adobe Photoshop

In this tutorial, I will show you a simple, yet creative, technique that results in a realistic wood texture. This tutorial was written for anyone with a basic understanding of Photoshop.

The Final Image

This is what we will be creating:

Step 1: Setting Up the Document

Create a new Photoshop Document (File>New) to be 1500 x 1500px.

Step 2: Adding Background Color

Select a dark brown color and Fill the canvas with it. For this image, I used #5a3222.

Step 3: Adding a New Layer

Create a new layer and name it Grain. Before we do anything to this layer, make sure your colors are reset to black and white.

Step 4: Rendering Clouds

Add some clouds to this layer by going to Filter>Render>Clouds.

Your image should resemble the following:

Step 5: Stretching It Out

Transform (Cmd/Ctrl+T) the height of the Grain layer by 600%.

Step 6: Blurring It Up

Add a strong Motion Blur (Filter>Blur>Motion Blur) to the Grain layer. I used a setting of 236px

Your image should now look like this:

Step 7: Posterizing Magic

This next step is what makes this texture possible. Go to Image>Adjustments>Posterize and set it to 25 Levels. You can see that our image has some good separations that we will use to create wood grain.

Step 8: Making the Grain

To get the wood grain to show, go to Filter>Stylize>Find Edges.

Youll notice that we have a pattern that resembles wood grain, but its not quite there yet. Lets darken this layer by adjusting its Levels (Ctrl/Cmd+L) :

Step 9: Adding Noise

We want to add some texture to the grain (as well as break it up). To do this, go to Filter>Noise>Add Noise and set the Amount to 65%.

Step 10: Blurring the Lines

Next, go to Filter>Blur>Motion Blur and give it the following settings:

Step 11: Setting Up for Depth

This next step is optional, but if you want to add some depth to the wood grain, then we need to set it up now. Go ahead and make a copy of the Grain layer and rename it to Specularity (this will become our specularity map). Position the layer as shown below (you can hide this layer since we wont need it just yet):

Specularity:

Those who have used 3D software will recognize this word. It simply refers to a specific kind of highlightusually a very focused spot of light on an object. A Specularity map is just an image that defines where the specular highlights go.

Step 12: Finishing up the Wood

Set the Blending Mode of the Grain layer to Multiply. At this point, you have a finished wood texture. However, we can continue from here and add some depth to the wood grain using the Specularity layer.

Step 13: Working with Specularity

Now, lets start to refine the Specularity layer. First, hide the Grain layer and make the Specularity layer visible

Step 14: Refining the Specularity Map

We need to Invert (Ctrl/Cmd+I) the Specularity layer. Once this is done, bring up the Levels (Ctrl/Cmd+L) and adjust them as follows (the result will be our specularity map):

Step 15: Applying the Specularity Map

Change the Blending Mode to Screen and set this layers Opacity to 10%. Go ahead to unhide the Grain layer.

Step 16: The Final Adjustment

To fully get the effect of the specularity map, nudge the Specularity layer down and right a few pixels. This effect is subtle, but worth it!

Step 17: Finishing the Texture

If you want, you can add some color variation to your texture by selecting the Background layer and using the Dodge and Burn tools as shown:

Your final image should resemble the following:

Feel free to adjust the color of the Background layer to acheive the wood coloring of your choice.


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