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- Last Updated on Friday, 05 September 2014 01:23
Maya was developed for the film industry and is now being used for design, visual effects, games, film, animation, visualization and simulation. It is mostly used in the film and TV industry, as well as for computer and video games, architectural visualization and design. Learning this powerful application could be nice if you have some references and tutorials to start.
The most significant thing that sets it apart from other 3D packages and the reason it is used so widely in these major industries is that it is highly customizable. Big studios can write custom code to suit their productions using the softwares development kit. This makes Maya highly adaptable to any workflow.
In this article below, well take a look at Various Maya Tutorials for your source of inspiration which help you to deal with high-end 3D computer graphics. These tutorials cover almost everything Maya has to offer, from modeling to the final rendering process.
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Maya 2008 was the primary software used by building the entire scene. Photoshop helps a lot in compositing the rendered layers and After Effects added a preset effects like grains, light color enhancement, epical environment mood etc
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This was made in Maya for the base model, ZBrush for details, Photoshop for texturing and matte painting, shave and haircut for the hair and Mental ray for rendering.
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This tutorial will present the workflow used by the character artists working at AMC Studio when creating a Next Gen character. There are alternatives to this, but prior production experience has led me to believe that this method gives the best satisfactory results.
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Use sub scattering of particles, or set up lights that are sufficient enough to shine through flesh or other objects.
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Use dynamics to make particles emit from objects or surfaces when they collide with each other. Note: This is a Gnomon tutorial, and uses the same accessibility method as above.
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Its a very interesting tutorial about making of a tiger zoo from the Artists collection of photographs During his travel in the South East of Asia where he visited Sriracha Tiger Zoo in Thailand and He took many photos of all the animals living there.
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This tutorial created by a talented artist Harsh Borah, from Vancouver, Canada. He got inspired for this character when he saw a sketch somebody did in his life drawing teachers sketchbook. It just clicked him and he thought of making it in CG.
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This is a very Artistic Tutorial created by Asan Umerov, Ukraine. In this tutorial he tried to reproduce the style of classical black-and-white photographs.
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cLearn how to model a full male body from the starting point of a box.
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If you like Harry Potter, you will like this. Even though it looks nothing like Mad Eye, the tutorial takes you through modeling and rigging a head.
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Bogdan Amidzic shows you how to use the particle instancer to create a fleet of spaceships flying across the planes.
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Explore how to create a rocket using NURBS, and then animate its movement using path curve and then make a simple smoke trail.
13. Texture Maps NURBS Dragon
Learn how to 3D paint texture maps onto a NURBS dragon model.
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This tutorial created by female artist Hau Ming (Jamie) Li. It is also a photo concept derived partially from some images which you can see inside the tutorial.
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Using image based lighting (HDRI) to achieve photorealistic renders in mental ray
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In this tutorial I want to show how to create Full Body Inverse Kinematic in Maya. I used maya 8.5 but you can use any Mayas version higher then 7.
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Some great techniques on how to create UV Sets.
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This tutorial created by artist name Jimmy Chow, from Hong Kong. Making an attractive woman is always a goal for most CG enthusiasts. Its also true to him. After a few years learning, He think its time to make one himself. Apart from attractiveness
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At the age of 17, Ingrid Bergman auditioned for and was accepted to the Royal Dramatic Theatre in Stockholm. During her first summer break, she was hired at a Swedish film studio, which consequently led to her leaving the Royal Dramatic Theater to work in films full time
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This tutorial created by a Artist name Cousigne Adrien. His first step was to find a great design for the character as it was suppose to be the main character of a short movie.
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This tutorial is targeted at those with an intermediate level of modeling and texturing experience and its meant to be a making of. Not being a step by step tutorial, this will resume itself to presenting the pipeline typically employed at AMC Studio when creating a building or another type of next gen game asset. This was made in Maya and Photoshop.
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Modeled in Maya. The character you seen in the picture is one of the most famous Iranian historical characters named Sohrab and he is the son of Rostam, the greatest Iranian hero. The author used Old Iranian books and painting as reference.
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A nice tutorial in Maya on how to make a Portrait of a Troll
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Model a logo from vector artwork
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the tutorial is done in Maya 7, but Ill try and keep techniques as broad as possible so you can follow it in any other 3D applications.
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This Article created by Piotr Fox Wysocki, from Poland. The idea was to create exact models just like in a real life. That means no displacement, just pure geometry.
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Instructor Ryan Kittleson shows us how he polygon models the face in this step by step tutorial.
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Made in Autodesk Maya to model all of the objects and used Photoshop to do the texturing.
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Learn how to create an ocean surface, set the stormy ocean characteristics, add a camera and fog, and then render the whole scene.
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In this tutorial you will light up an interior scene which should help you understand how lights works and how to setup lights to illuminate any interior scenes.
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This sport car tire modeling tutorial created by Aziz Khan, from Afghanistan. In this tutorial he will show you how to create realistic looking sport car tire in Maya.
32. Gear Tut
This tutorial is primarially focused on rendering. It will teach; Final gather with metal ray, DGS shaders, basic polygon modelling methods, Depth of field.
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This is a step-by-step tutorial that explain how to create 350Zs body using polygonal modeling in Maya environment,but you can apply this technique to other poly-modeling software.
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Learn some techniques to speed up your modeling workflow.
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some screen shot that i took from a tutorial video by digitaltutors about understanding how final gather works and its techniques
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The following is a guide for setting up Global Illumination and Final Gather using Mental Ray for Maya. It is based on notes from the web, Mayas Help manual and good-old fashion experimentation.
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Learn to work with Irradiance Particles and lower your render times while balancing out the render quality of your image using custom techniques and settings.
38. How to model a screwdriver and render it with mental ray
This is a basic modelling tutorial that will teach you how to make a screw-driver and render it with FG (Final Gather) With global illumination, HDRI (High dynamic ranged imagery) And DoF (Depth of field, optional).
39. How to Rig a Computer Mouse
Learn how to create bones, ik handles, rig controls, and paint weights. Also learn how to use some MEL scripts.
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This tutorial covers the basics of Maya's Paint Geometry Tool. This can be very useful when adding anything that needs to be duplicated and randomized across a given surface.
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Here Alejandro shows you how to set up Mental Ray's Physical Sun and Sky and explains it's main attributes.
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When rendering raytrace shadows through alpha channels you might get an extra unwanted shadow. Here Alejandro shows you how to get rid of that.
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A steps on how to make a Male Green Frog image. The author used Maya 8 for modeling, Mental Ray for rendering and Photoshop for the textures.
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This tutorial is intended to present a method of creating a next gen vehicle asset. This was created in Maya. The asset presented on the tutorial is a generic vehicle with a low polycount that has diffuse, specular and normal map textures.
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Check out this awesome tutorial on creating a metor from scratch and using Peter Shipkov's Overburn Technique.
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Model, texture, and render eyeballs. Note: You must have an account, so fill in the form that pops up, confirm your account, and click the link again to access the tutorial page. Existing Gnomon users can login here:
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A summarize creation of making a nice warrior character combining Maya, Photoshop and other applications.
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Explore how to create a rocket using NURBS, and then animate its movement using path curve and then make a simple smoke trail.
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Awesome maya tutorial inspired from a fiction story which tells a war between human beings and machines.
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With Maya 8.5 mental rays got some new fancy options and modes. One of them is the Sun and Sky system. In this tutorial, Artist going to guide you through some of new features.
51. Tire Cover
This tutorial shows how to model difficult rotating objects.
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This tutorial explains how to make a shader for lava effects using Mayas material editor, called Hypershade.
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58. Facial Animation Rig for Delgo
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